As quite a few of you know, I've had the board game RoboRally for some time now. To sum up, you use a deck of movement cards for programming your robot to navigate a course of obstacles in an effort to win the race. It's great fun and relies on spatial problem solving and prediction to adequately get to the needed locations before your opponents.
I participated in BoardGameGeek's Secret Santa program this past Christmas and received another copy of RoboRally. It's not really an injustice; I had the game on my wishlist as I wanted to make use of some additional components of a second copy. For those of you who've played it or those who may be interested in doing so, here are some of my plans that are unlocked by having two sets of everything. Feel free to add your own if you think of any.
Battle Arena:
The addition of a second start board allows robots to start at different ends of the "arena." You'd have to play this in teams, but you simply load up a board with options, and let the two sides duel it out.
Capture the Flag:
I think this would be better with two identical boards placed together to form a map that is the same under 180° rotation. To alleviate the possible problem of the game lasting too long, perhaps the captured flag need only be escorted to your own team's board.
Battlestations:
Since there are now two sets of flags, instead of racing through the flags in order, each bot attempts to "control" a certain number of flags at the same time. If you stop on a flag, you gain control and take the extra flag from whomever controlled it before.
Tile alternative to cards:
Following one BGG user's lead, I could butcher one set of cards to make a bunch of tiles to be drawn from a bag instead of shuffling and dealing each round.
I've also considered painting the robots, but I haven't come up with a suitable method in which I don't have to do any work.


